Jul 06, 2009, 12:49 PM // 12:49
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#301
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Frost Gate Guardian
Join Date: Feb 2009
Guild: N/A
Profession: E/
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Quote:
Originally Posted by warensamble
Just wondering if anyone can tell me how to deal with the ghosteater beetles in oola's lab. I keep getting hammered with disenchantment. Any help would be greatly appreciated.
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Another way to deal with them is to bring "You Move Like a Dwarf", and target ghosteater beetle, when you see it casting disenchant then interrupt the ghosteater with YMLAD. then no spirit
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Jul 06, 2009, 05:13 PM // 17:13
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#302
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Krytan Explorer
Join Date: Mar 2008
Location: South Texas
Guild: Paper St Fight Club [Soap]
Profession: Mo/
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Quote:
Originally Posted by knobby
Another way to deal with them is to bring "You Move Like a Dwarf", and target ghosteater beetle, when you see it casting disenchant then interrupt the ghosteater with YMLAD. then no spirit
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You be pro to interupt that new cast time... i think it's 1/4 or 3/4?
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Jul 06, 2009, 06:03 PM // 18:03
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#303
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Wilds Pathfinder
Join Date: Dec 2007
Location: In the ★'s
Guild: No guild i quit and went to Aion! :)
Profession: A/
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no the best way ive personally found to deal with ghost eater's is to go M/Rt and have either a party member call it when they cast disenchantment or watch it yourself then gaze of fury it usually does the trick for me hope i helped
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Jul 06, 2009, 10:58 PM // 22:58
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#304
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Administrator
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Quote:
Originally Posted by Adult
You be pro to interupt that new cast time... i think it's 1/4 or 3/4?
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All Rit spirits have 3/4 casting times.
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Jul 07, 2009, 12:09 AM // 00:09
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#305
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Frost Gate Guardian
Join Date: Oct 2007
Guild: ECTOS
Profession: E/
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I'll try and put up a map for you tomorrow.
For now, don't go north from that flag, rather head West through the door, then North, stick to the passage to the right (East). Follow that passage, pickup shrine, Continue East, then head south, avoiding big room.
Quote:
Originally Posted by Biofobico
I am trying to follow the tips, however the Stalagmites are a real pain
After I put ogden in the flag spot I clear one more group of elementals/djins north of ogden (near the rez shrine without activate it) but I dont know what route to take after .
Can someone provide the route or give some tips because wandering around searching for the correct path its a very difficult task.
Thanks in advance.
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Jul 07, 2009, 01:08 AM // 01:08
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#306
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Marty Silverblade
All Rit spirits have 3/4 casting times.
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There are eight that do not: their cast time is one second.
http://wiki.guildwars.com/wiki/Binding_Ritual
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Jul 08, 2009, 07:05 AM // 07:05
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#307
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Administrator
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Ok, sorry for the delay but I've updated the OP with every semi-fleshed out/fully completed guide I could find in this thread. If I've missed something PM me and I'll get onto it asap.
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Jul 08, 2009, 09:47 AM // 09:47
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#308
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Academy Page
Join Date: May 2008
Location: Portugal
Profession: Mo/
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Great job Marty! Kudos for you m8
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Jul 11, 2009, 09:38 PM // 21:38
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#309
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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Not seen Bogroots build on here yet so...
OwZjkwf84QSf8I6M5i8Q4g0C4OA
I use candies for IMS, cupcakes and rock candies. And also a zealous scythe (very important). Griff's war is a lot faster and easier.
The run to the dungeon and lvl 1 are pretty straight forward, it get's difficult on lvl 2. When you reach the 2nd lvl run accross the little stream, and upto the room where the incubi are, dont aggro anything just yet, if you are crippled wait for it to go away. Once you are rid of cripple look to the right, now you will need to count here, if there's 0, 1 or 2 incubi it's best to go that way and hug the wall, pressing ctrl often to see if you're about to aggro any other incubi (if so use some cover enchantments, it's best to wait until just after you cast SF to aggro any incubi, then use cover enchantments just after). If there was more then 2 incubi to the right, then you should hug the left wall, again pressing ctrl before aggroing any mobs, to check for incubi. Going down the left route there's a crivice you can run into to try and break aggro, if you need to recharge any cover enchantments/energy. Now, if you don't have any luck on either of the routes you can try going down the left route to start with, then take the first right turn and just run through the middle, with as many cover enchantments as possible.
Once you get passed the Incubi room you enter the room with bettles, i just run through them as quick as i can, cripple can be an issue (especially if th derv's use their PBAoE) a reduce cripple shield/insignia may be helpful here.
Now you're out of the bettle room you'll see a line of the frogs, run through them, into the groups of allied frogs, try to get these all killed. Once passed the allied frogs you will see the Ophil Patriach, you will need to kill this boss for the boss key (if any allied frogs run through with you, go and aggro the boss, then run back a little so the allied frog(s) gets killed, otherwise the rits will use Ancesters rage, which can kill you). after any allied frogs die, go aggro the boss again, and wait (outside his melee range) untill all other frogs are attacking you in melee range, once they are deaths charge to the boss, then cast EBSoH + Sliver + BUH! remeber to attack things with your scythe while not casting! (the reason why i wait outside his mele range until everything is melee'ing me, is because this helps sliver to target him) if you get unlucky and sliver doesn't want to target him, keep deaths charging to him.
After getting the boss key run around to the boss lock, then run to the next res shrine, and onto Khaabus. For kill Khaabus do the same as you did for the boss key boss (wait for them to melee you, then deaths charge to him) remembering to attack with scythe. once the boss is dead the chest probably wont be spawned, as you have to kill the 2 warrior frogs in his group (Ophil Amini), you can break aggro to see what ones you need to kill (they are the ones in the middle group) and deaths charge to one of them. Once those 2 are dead the chest will spawn and you're done.
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Jul 13, 2009, 02:09 PM // 14:09
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#310
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Academy Page
Join Date: May 2008
Location: Portugal
Profession: Mo/
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Guys could i get a request for the 600 builds to run/farm Forgewight, Selvetarm and Duncan please?
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Jul 13, 2009, 02:34 PM // 14:34
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#311
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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Quote:
Originally Posted by Biofobico
Guys could i get a request for the 600 builds to run/farm Forgewight, Selvetarm and Duncan please?
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As far as i know you can't 600 much of slavers. But you can certainly perma the 1st 4 bosses in NM solo and duncan HM. I wont post the builds i use because i had to work them out for myself (it's not even hard to solo them). A basic A/E sliver builds work in the 1st 4 bosses (you need cons though). Duncan takes an additional skill...
Doesn't take me long to clear the whole dungeon including Duncan. i can do it in 30-35mins (not including the run to the dungeon).
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Jul 13, 2009, 03:30 PM // 15:30
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#312
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Academy Page
Join Date: Mar 2009
Location: Sweden
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by aga
As far as i know you can't 600 much of slavers. But you can certainly perma the 1st 4 bosses in NM solo and duncan HM. I wont post the builds i use because i had to work them out for myself (it's not even hard to solo them). A basic A/E sliver builds work in the 1st 4 bosses (you need cons though). Duncan takes an additional skill...
Doesn't take me long to clear the whole dungeon including Duncan. i can do it in 30-35mins (not including the run to the dungeon).
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Well u most certainly can 600 everything but Duncan himself (at least there's where our tank died) with some tweaks to be able to handle the way to duncan (hint: can't touch this). Bring a spirit ranger and be careful around disenchant spirits and u should be ok
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Jul 20, 2009, 10:10 AM // 10:10
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#313
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Academy Page
Join Date: May 2006
Location: Netherlands
Guild: Lowland Lions
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Just a try, not the fastest, ah well, i had fun....
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Jul 20, 2009, 12:59 PM // 12:59
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#314
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Academy Page
Join Date: Oct 2006
Profession: R/A
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Im having problems running frostmaw since the scatter update of RoJ, i saw people run it and it didint happend for them. Also the wurms insist to switch target and dont hit me at all. someone know what im might be doing wrong?
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Jul 26, 2009, 03:43 PM // 15:43
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#315
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Jungle Guide
Join Date: Jun 2007
Guild: SCAR
Profession: E/
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http://img32.imageshack.us/i/gw012w.jpg/
there's duncan sliver since no one else has wanted to share it. takes 3-5mins.
Use dash and cupcakes to break aggro from groups as you run to duncan. In his room, pop the touchers, run around in a loop so they are all behind you, and dcharge onto duncan so they start wanding and stop trying to use touch skills. Keep SF up, glyph lesser, stoneflesh -> ebon honor and sliver. Takes ~4 slivers to kill
Last edited by Sacratus Ignis; Jul 26, 2009 at 03:58 PM // 15:58..
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Jul 28, 2009, 05:59 AM // 05:59
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#317
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Can someone make a list of dungeons by price and time spent to put in beginning of this thread?
That would be very helpful to see a clear list to figure out which is among the most profitable farms.
Last edited by MercenaryKnight; Jul 28, 2009 at 07:25 AM // 07:25..
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Jul 28, 2009, 06:51 AM // 06:51
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#318
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Administrator
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Quote:
Originally Posted by MercenaryKnight
Can someone make a thread to list dungeons to run per average income from customers as well as time spent? That would be very helpful to see which are the most profitable dungeons per time spent and help others learn the builds necessary.
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There isn't much point in making another thread. The topic is the same, there really isn't any discussion, and the OP would not have anything in it that I couldn't just put in in 2 lines in the OP of this thread. If you/someone else puts a list of income + time spent then I'll add it to the OP.
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Jul 29, 2009, 01:49 PM // 13:49
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#319
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Pre-Searing Cadet
Join Date: Jul 2007
Location: Redcar, UK
Profession: E/Me
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Quote:
Originally Posted by JimmyNeutron
Arachni's Hunt
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Ok. I just finished running this dungeon with the following build
[build]OwZTkY/8ZiHJZQnBZIXkHCAA3BA[/build]
The 7th skill can either be BUH for the extra damage and healing(+2), Feel No Pain(+3 and extra health if drunk), Shadow Refuge, Shadow Sanc, or Feigned Neutrality.
I used Essence cons from the very start to the end.
How to kill the spiders when and ONLY when you see a Bloodweaver in the group:
I cast DP+SF before getting within aggrov range of him. Right after this, I cast GoC and move right next to the target. You do NOT want to DC to the target, otherwise, you just wasted your GoC. Once you're right next to it. Cast Sliver; do NOT cast GoLE or Ebon. You main objective here is to kill the spider. With all the spiders and massive attacks, sliver will do its job fast.
Who to kill first?
1. Lifeweaver(Monk because they will protect the Bloodweaver)
2. Bloodweaver(Paragon due to major interrupts)
Once all the Bloodweaver are dead, you do NOT need to cast GoC anymore, only DP+SF and use GoLE+Ebon+Sliver to kill whatever you need to kill.
Lastly, what I do is kill one and run and keep the Bloodreaver out of earshot range(whatever that means...I'm guessing its aggrov circle) to prevent interrupt and than go back to kill the next. It's slower but safer because sometimes, you can encounter as many as 3 Bloodweaver all together.
GL!
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This is all well and good, but how the hell do you deal with the multiple Oozes that just destroy you. Even then its a pain with the Lifeweavers. The only way I can see it working is if you can somehow avoid every single Ooze.
Any help??
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Jul 29, 2009, 09:31 PM // 21:31
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#320
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Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
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Quote:
Originally Posted by Foffity
This is all well and good, but how the hell do you deal with the multiple Oozes that just destroy you. Even then its a pain with the Lifeweavers. The only way I can see it working is if you can somehow avoid every single Ooze.
Any help??
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You don't kill any Ooze's. The whole point of a perma runner is to kill only things that NEED to be killed. As far as i can recall the only Ooze's in arachni's are at the very start of lvl 1, and you shouldn't be aggroing them anyway.
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